The announcement today of Ross 128 b, an exoplanet orbiting a star 11 light years from earth has got me thinking about the habitable zone again. Read on for my thoughts on this phenomenon.
And maybe it is possible to make the Kessel run in less than 12 parsecs.
It used to bother me that R2D2 was an R2 unit and therefore only the D2 part of his name is variable and different for each droid, leaving just 260 possible R2 unit names. Now I’m not so sure.
Getting a Jenkins build server installed on a Mac is pretty easy, just download and install the package, then accept the defaults. Getting it working is a bit trickier. Continue reading “Jenkins on a Mac.”
This is the downloads graph for the last couple on the iOS version of a game called Spark of Genius.
I can see a big jump in downloads in mid August, but can’t see any increase in the adverts the game carries. I also can’t see any unusual activity for the Android version of the game.
Call me strange, but one day I looked at our two block calendar and thought what numbers must be on the two blocks for this calendar to work. No matter how I tried, I couldn’t come up with two blocks of 6 numbers that could be used to show all numbers from 01 to 31. So I did what any computer programmer would. I simulated it in software. Read on for the surprise outcome.
The source here is an extremely simple 2 channel Logic Analyser. It shows two digital signals like an oscilloscope would, but its extremely simple and easily extendable.
As a spare time game developer and casual game player, I took a trip to the EGX show this weekend and came to a distinct conclusion.
I The main takeaway from this post is that you can use Fastlane Supply to upload Android APK files to the Play store on a Mac with exactly the same scripts as on Linux.
Continue reading “Command Line Android Uploads on a Mac”
Having sorted out command line builds for a Unity3d Android application, I wanted more. Here’s the procedure to upload new builds from the Linux command line. I’ve also tried to arrange it so that in the future I’ll be able to use the same source tree to build iOS versions and install those too.
Continue reading “Android Play Store uploads from the command line”
I’m working on automating the builds of my Android apps made with Unity. So far, I can build from the command line, here’s how. Continue reading “Command line builds in Unity3d”